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Named The Champions Spring 2012, the tournament ran from March to May and was contested by a total of 16 teams. History Pre-LCK era (2012–2014) įollowing the launch of South Korea's League of Legends server in December 2011, cable broadcaster OnGameNet launched the country's first major League of Legends tournament in March 2012. The LCK is considered one of the strongest League of Legends competitions in the world, with teams from the league winning the World Championship six times, including five consecutive titles from 2013 to 2017. In 2021 the LCK franchised, and Challengers Korea (CK) and the LCK promotion tournament were discontinued. In 2019, Riot Games took over the broadcasting of LCK. OGN reserved exclusive broadcasting rights of the league until 2016 when rights were split with SPOTV Games. The league was formerly named League of Legends Champions before undergoing a major restructuring in late 2014, which saw a change in the competition's format and a rebranding to its current name. The LCK is administered in cooperation between Riot Games and KeSPA. Contested by ten teams, the league runs two seasons per year and serves as a direct route to qualification for the annual League of Legends World Championship. League of Legends Champions Korea ( LCK) is the primary competition for League of Legends esports in South Korea. HP Omen, Logitech, McDonald's, Secretlab, Woori Bank So, while Korea lost the Championship title to China, 3 of the six players on the Chinese team are Korean.League of Legends Champions Korea Current season, competition or edition:
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Then, once they have become a citizen of that country, another player can be filled in.
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So, naturally taking full advantage of the rule, most teams will have two foreign players. This became such a prevalent practice that rules actually had to be set in place in the LCS that prevented teams from having no more than two players from a country outside of the one they represent. Even though they can’t play for Korean teams, they can earn fame and success, as well as the ability to live out their dreams, elsewhere. Other countries will sign these Korean players to their team so they can boost the team’s ability level to compete with the dominant Eastern teams. Still, their “not good enough” far exceeds other countries’ most elite – and this is where it gets interesting. Now, there are other highly-skilled players in the country that are good, but are not good enough to be recruited to their teams of the best of best. Esports is far more ingrained into their culture and daily lives than it ever will be for their competitors. or in other countries, we have nowhere near that kind of involvement in the average citizen’s everyday life.
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While it is not dissuaded here in the U.S. Basically, their culture actively encourages esports. This gives them a much larger talent pool to work with, and a higher baseline of skill. Therefore, most of their country grows up at least somewhat skilled in gaming. Basically, they train and practice their entire lives. Paul Mozur, a technology writer for the New York Times, explains, “couples going to game clubs is about as common as couples going to the movies” This is what allows Koreans to have the edge on other countries.
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PC bangs, which are internet cafes where people come together and game for hours on end, are the national pastime. Their whole culture is intertwined with gaming and esports, while the average american or European may not even be exposed to esports until they are older. This is because Koreans, from the time they are born, are immersed in esports. Korea has always been as the world center for esports.